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Implement rendering pipeline and post-processing (#12465)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
This commit is contained in:
x2048 2022-09-06 08:25:18 +02:00 committed by GitHub
parent 464043b8ab
commit ff6dcfea82
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1476 additions and 565 deletions

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@ -23,30 +23,63 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "plain.h"
#include "anaglyph.h"
#include "interlaced.h"
#include "pageflip.h"
#include "sidebyside.h"
#include "secondstage.h"
#include "client/shadows/dynamicshadowsrender.h"
struct CreatePipelineResult
{
v2f virtual_size_scale;
ShadowRenderer *shadow_renderer { nullptr };
RenderPipeline *pipeline { nullptr };
};
void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Client *client, Hud *hud, CreatePipelineResult &result);
RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevice *device,
Client *client, Hud *hud)
{
if (stereo_mode == "none")
return new RenderingCorePlain(device, client, hud);
if (stereo_mode == "anaglyph")
return new RenderingCoreAnaglyph(device, client, hud);
if (stereo_mode == "interlaced")
return new RenderingCoreInterlaced(device, client, hud);
#ifdef STEREO_PAGEFLIP_SUPPORTED
if (stereo_mode == "pageflip")
return new RenderingCorePageflip(device, client, hud);
#endif
if (stereo_mode == "sidebyside")
return new RenderingCoreSideBySide(device, client, hud);
if (stereo_mode == "topbottom")
return new RenderingCoreSideBySide(device, client, hud, true);
if (stereo_mode == "crossview")
return new RenderingCoreSideBySide(device, client, hud, false, true);
CreatePipelineResult created_pipeline;
createPipeline(stereo_mode, device, client, hud, created_pipeline);
return new RenderingCore(device, client, hud,
created_pipeline.shadow_renderer, created_pipeline.pipeline, created_pipeline.virtual_size_scale);
}
void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Client *client, Hud *hud, CreatePipelineResult &result)
{
result.shadow_renderer = createShadowRenderer(device, client);
result.virtual_size_scale = v2f(1.0f);
result.pipeline = new RenderPipeline();
if (result.shadow_renderer)
result.pipeline->addStep<RenderShadowMapStep>();
if (stereo_mode == "none") {
populatePlainPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "anaglyph") {
populateAnaglyphPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "interlaced") {
populateInterlacedPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "sidebyside") {
populateSideBySidePipeline(result.pipeline, client, false, false, result.virtual_size_scale);
return;
}
if (stereo_mode == "topbottom") {
populateSideBySidePipeline(result.pipeline, client, true, false, result.virtual_size_scale);
return;
}
if (stereo_mode == "crossview") {
populateSideBySidePipeline(result.pipeline, client, false, true, result.virtual_size_scale);
return;
}
// fallback to plain renderer
errorstream << "Invalid rendering mode: " << stereo_mode << std::endl;
return new RenderingCorePlain(device, client, hud);
}
populatePlainPipeline(result.pipeline, client);
}