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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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32 changed files with 1476 additions and 565 deletions
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@ -26,43 +26,28 @@ class Camera;
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class Client;
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class Hud;
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class Minimap;
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class RenderPipeline;
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class RenderTarget;
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class RenderingCore
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{
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protected:
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v2u32 screensize;
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v2u32 virtual_size;
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video::SColor skycolor;
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bool show_hud;
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bool show_minimap;
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bool draw_wield_tool;
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bool draw_crosshair;
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IrrlichtDevice *device;
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video::IVideoDriver *driver;
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scene::ISceneManager *smgr;
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gui::IGUIEnvironment *guienv;
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Client *client;
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Camera *camera;
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Minimap *mapper;
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Hud *hud;
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ShadowRenderer *shadow_renderer;
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void updateScreenSize();
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virtual void initTextures() {}
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virtual void clearTextures() {}
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RenderPipeline *pipeline;
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virtual void beforeDraw() {}
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virtual void drawAll() = 0;
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v2f virtual_size_scale;
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v2u32 virtual_size { 0, 0 };
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void draw3D();
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void drawHUD();
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void drawPostFx();
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virtual void createPipeline() {}
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public:
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RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud);
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RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud,
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ShadowRenderer *shadow_renderer, RenderPipeline *pipeline,
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v2f virtual_size_scale);
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RenderingCore(const RenderingCore &) = delete;
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RenderingCore(RenderingCore &&) = delete;
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virtual ~RenderingCore();
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@ -74,7 +59,7 @@ public:
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void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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bool _draw_wield_tool, bool _draw_crosshair);
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inline v2u32 getVirtualSize() const { return virtual_size; }
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v2u32 getVirtualSize() const;
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ShadowRenderer *get_shadow_renderer() { return shadow_renderer; };
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};
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