mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
This commit is contained in:
parent
464043b8ab
commit
ff6dcfea82
32 changed files with 1476 additions and 565 deletions
|
@ -627,14 +627,11 @@ void Camera::wield(const ItemStack &item)
|
|||
|
||||
void Camera::drawWieldedTool(irr::core::matrix4* translation)
|
||||
{
|
||||
// Clear Z buffer so that the wielded tool stays in front of world geometry
|
||||
m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
|
||||
|
||||
// Draw the wielded node (in a separate scene manager)
|
||||
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
|
||||
cam->setAspectRatio(m_cameranode->getAspectRatio());
|
||||
cam->setFOV(72.0*M_PI/180.0);
|
||||
cam->setNearValue(10);
|
||||
cam->setNearValue(40); // give wield tool smaller z-depth than the world in most cases.
|
||||
cam->setFarValue(1000);
|
||||
if (translation != NULL)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue