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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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32 changed files with 1476 additions and 565 deletions
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@ -8,5 +8,5 @@ void main(void)
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vec2 uv = varTexCoord.st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= varColor.rgb;
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gl_FragColor = color;
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gl_FragData[0] = color;
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}
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