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Implement rendering pipeline and post-processing (#12465)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
This commit is contained in:
x2048 2022-09-06 08:25:18 +02:00 committed by GitHub
parent 464043b8ab
commit ff6dcfea82
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32 changed files with 1476 additions and 565 deletions

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@ -42,6 +42,7 @@ centroid varying vec2 varTexCoord;
varying float perspective_factor;
#endif
varying float area_enable_parallax;
varying vec3 eyeVec;
varying float nightRatio;
@ -193,6 +194,9 @@ void main(void)
vPosition = gl_Position.xyz;
eyeVec = -(mWorldView * pos).xyz;
#ifdef SECONDSTAGE
normalPass = normalize((inVertexNormal+1)/2);
#endif
vNormal = inVertexNormal;
// Calculate color.