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v2d & aabbox3d<f32> & sky cleanups

* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
This commit is contained in:
nerzhul 2016-02-11 15:21:21 +01:00 committed by est31
parent 24b312cc08
commit fefa148d69
21 changed files with 39 additions and 44 deletions

View file

@ -53,7 +53,7 @@ public:
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const
virtual const aabb3f &getBoundingBox() const
{ return m_bounding_box; }
private:
@ -74,7 +74,7 @@ private:
// Bounding box culling is disabled for this type of scene node,
// so this variable is just required so we can implement
// getBoundingBox() and is set to an empty box.
core::aabbox3d<f32> m_bounding_box;
aabb3f m_bounding_box;
};
scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);