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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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21 changed files with 39 additions and 44 deletions
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@ -25,8 +25,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
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m_cloudcolor_bright_f(1,1,1,1)
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{
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setAutomaticCulling(scene::EAC_OFF);
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Box.MaxEdge.set(0,0,0);
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Box.MinEdge.set(0,0,0);
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m_box.MaxEdge.set(0,0,0);
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m_box.MinEdge.set(0,0,0);
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// create material
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@ -94,11 +94,6 @@ void Sky::OnRegisterSceneNode()
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scene::ISceneNode::OnRegisterSceneNode();
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}
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const core::aabbox3d<f32>& Sky::getBoundingBox() const
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{
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return Box;
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}
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//! renders the node.
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void Sky::render()
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{
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