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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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21 changed files with 39 additions and 44 deletions
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@ -52,7 +52,7 @@ class Particle : public scene::ISceneNode
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);
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~Particle();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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virtual const aabb3f &getBoundingBox() const
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{
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return m_box;
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}
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@ -85,8 +85,8 @@ private:
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ClientEnvironment *m_env;
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IGameDef *m_gamedef;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_collisionbox;
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aabb3f m_box;
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aabb3f m_collisionbox;
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video::SMaterial m_material;
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v2f m_texpos;
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v2f m_texsize;
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