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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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21 changed files with 39 additions and 44 deletions
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@ -88,7 +88,7 @@ Particle::Particle(
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m_vertical = vertical;
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// Irrlicht stuff
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m_collisionbox = core::aabbox3d<f32>
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m_collisionbox = aabb3f
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(-size/2,-size/2,-size/2,size/2,size/2,size/2);
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this->setAutomaticCulling(scene::EAC_OFF);
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@ -128,7 +128,7 @@ void Particle::step(float dtime)
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m_time += dtime;
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if (m_collisiondetection)
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{
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core::aabbox3d<f32> box = m_collisionbox;
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aabb3f box = m_collisionbox;
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v3f p_pos = m_pos*BS;
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v3f p_velocity = m_velocity*BS;
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collisionMoveSimple(m_env, m_gamedef,
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