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v2d & aabbox3d<f32> & sky cleanups

* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
This commit is contained in:
nerzhul 2016-02-11 15:21:21 +01:00 committed by est31
parent 24b312cc08
commit fefa148d69
21 changed files with 39 additions and 44 deletions

View file

@ -104,7 +104,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
if (mesh == NULL)
return;
core::aabbox3d<f32> bbox;
aabb3f bbox;
bbox.reset(0, 0, 0);
u32 mc = mesh->getMeshBufferCount();
@ -132,7 +132,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
if (mesh == NULL)
return;
core::aabbox3d<f32> bbox;
aabb3f bbox;
bbox.reset(0, 0, 0);
u32 mc = mesh->getMeshBufferCount();
@ -346,7 +346,7 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir)
void recalculateBoundingBox(scene::IMesh *src_mesh)
{
core::aabbox3d<f32> bbox;
aabb3f bbox;
bbox.reset(0,0,0);
for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) {
scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j);