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Irrlicht: Get rid of obsolete setDebugName
(#15541)
Co-authored-by: sfan5 <sfan5@live.de>
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23e502fa0e
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68 changed files with 20 additions and 322 deletions
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@ -38,10 +38,6 @@ CAnimatedMeshSceneNode::CAnimatedMeshSceneNode(IAnimatedMesh *mesh,
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Looping(true), ReadOnlyMaterials(false), RenderFromIdentity(false),
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LoopCallBack(0), PassCount(0)
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{
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#ifdef _DEBUG
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setDebugName("CAnimatedMeshSceneNode");
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#endif
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setMesh(mesh);
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}
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@ -227,7 +223,7 @@ void CAnimatedMeshSceneNode::render()
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Box = m->getBoundingBox();
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} else {
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#ifdef _DEBUG
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os::Printer::log("Animated Mesh returned no mesh to render.", Mesh->getDebugName(), ELL_WARNING);
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os::Printer::log("Animated Mesh returned no mesh to render.", ELL_WARNING);
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#endif
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return;
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}
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