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Add node on_construct, on_destruct callbacks and update lua_api.txt

This commit is contained in:
Perttu Ahola 2012-06-01 17:24:54 +03:00
parent c4315a7afa
commit fe8c5546f0
3 changed files with 77 additions and 15 deletions

View file

@ -775,18 +775,13 @@ methods:
- get_owner()
- set_owner(string)
Generic node metadata specific:
- set_infotext(infotext)
- get_inventory() -> InvRef
- set_inventory_draw_spec(string)
- set_allow_text_input(bool)
- set_allow_removal(bool)
- set_enforce_owner(bool)
- is_inventory_modified()
- reset_inventory_modified()
- is_text_modified()
- reset_text_modified()
- set_string(name, value)
- get_string(name)
- set_int(name, value)
- get_int(name)
- set_float(name, value)
- get_float(name)
- get_inventory() -> InvRef
ObjectRef: Moving things in the game are generally these
(basically reference to a C++ ServerActiveObject)
@ -983,9 +978,13 @@ Item definition (register_node, register_craftitem, register_tool)
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
on_drop = func(itemstack, dropper, pos),
on_place = func(itemstack, placer, pointed_thing),
^ default: minetest.item_place
on_drop = func(itemstack, dropper, pos),
^ default: minetest.item_drop
on_use = func(itemstack, user, pointed_thing),
^ default: nil
^ Function must return either nil if no item shall be removed from
inventory, or an itemstack to replace the original itemstack.
eg. itemstack:take_item(); return itemstack
@ -1032,6 +1031,19 @@ Node definition (register_node)
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
},
on_construct = func(pos),
^ Node constructor; always called after adding node
^ Can set up metadata and stuff like that
on_destruct = func(pos),
^ Node destructor; always called before removing node
on_punch = func(pos, node, puncher),
^ default: minetest.node_punch
^ By default: does nothing
on_dig = func(pos, node, digger),
^ default: minetest.node_dig
^ By default: checks privileges, wears out tool and removes node
}
Recipe: (register_craft)