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GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittests
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4 changed files with 102 additions and 104 deletions
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@ -31,6 +31,8 @@ public:
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void testInit();
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void testFlagSetters();
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void testInfoText();
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void testStatusText();
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};
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static TestGameUI g_test_instance;
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@ -39,6 +41,8 @@ void TestGameUI::runTests(IGameDef *gamedef)
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{
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TEST(testInit);
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TEST(testFlagSetters);
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TEST(testInfoText);
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TEST(testStatusText);
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}
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void TestGameUI::testInit()
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@ -61,3 +65,20 @@ void TestGameUI::testFlagSetters()
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gui.showMinimap(false);
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UASSERT(!gui.getFlags().show_minimap);
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}
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void TestGameUI::testStatusText()
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{
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GameUI gui{};
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gui.showStatusText(L"test status");
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UASSERT(gui.m_statustext_time == 0.0f);
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UASSERT(gui.m_statustext == L"test status");
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}
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void TestGameUI::testInfoText()
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{
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GameUI gui{};
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gui.setInfoText(L"test info");
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UASSERT(gui.m_infotext == L"test info");
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}
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