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GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittests
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4 changed files with 102 additions and 104 deletions
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@ -33,6 +33,9 @@ class GameUI
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// Temporary between coding time to move things here
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friend class Game;
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// Permit unittests to access members directly
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friend class TestGameUI;
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public:
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GameUI() = default;
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~GameUI() = default;
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@ -51,25 +54,37 @@ public:
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void init();
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void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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const CameraOrientation &cam, const PointedThing &pointed_old);
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const CameraOrientation &cam, const PointedThing &pointed_old, float dtime);
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void initFlags();
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const Flags &getFlags() const { return m_flags; }
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void showMinimap(bool show);
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void setInfoText(const std::wstring &str) { m_infotext = str; }
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void clearInfoText() { m_infotext.clear(); }
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inline void setInfoText(const std::wstring &str) { m_infotext = str; }
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inline void clearInfoText() { m_infotext.clear(); }
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inline void showStatusText(const std::wstring &str)
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{
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m_statustext = str;
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m_statustext_time = 0.0f;
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}
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inline void clearStatusText() { m_statustext.clear(); }
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext; // First line of debug text
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gui::IGUIStaticText *m_guitext2; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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std::wstring m_infotext;
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gui::IGUIStaticText *m_guitext_status = nullptr;
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std::wstring m_statustext;
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float m_statustext_time = 0.0f;
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// @TODO future move
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// gui::IGUIStaticText *m_guitext_status;
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// gui::IGUIStaticText *m_guitext_chat; // Chat text
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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};
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