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core.rotate_node: Do not trigger after_place_node (#6900)

This commit is contained in:
SmallJoker 2018-03-29 21:44:13 +02:00 committed by SmallJoker
parent 5624cf750f
commit fe41725e50
3 changed files with 27 additions and 20 deletions

View file

@ -341,7 +341,7 @@ if INIT == "game" then
local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)
infinitestacks, orient_flags, prevent_after_place)
orient_flags = orient_flags or {}
local unode = core.get_node_or_nil(pointed_thing.under)
@ -394,7 +394,7 @@ if INIT == "game" then
local old_itemstack = ItemStack(itemstack)
local new_itemstack, removed = core.item_place_node(
itemstack, placer, pointed_thing, param2
itemstack, placer, pointed_thing, param2, prevent_after_place
)
return infinitestacks and old_itemstack or new_itemstack
end
@ -415,7 +415,7 @@ if INIT == "game" then
local invert_wall = placer and placer:get_player_control().sneak or false
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(name),
{invert_wall = invert_wall})
{invert_wall = invert_wall}, true)
return itemstack
end
end