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Fix broken coloring of wielditems (#9969)

Fixes a regression that appeared in 5.3.0-dev.
This commit is contained in:
Danila Shutov 2020-06-09 22:38:09 +03:00 committed by GitHub
parent 7148834440
commit fe3e69eb40
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 16 additions and 5 deletions

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@ -467,7 +467,11 @@ void WieldMeshSceneNode::setColor(video::SColor c)
bc.getGreen() * green / 255,
bc.getBlue() * blue / 255);
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
colorizeMeshBuffer(buf, &buffercolor);
if (m_enable_shaders)
setMeshBufferColor(buf, buffercolor);
else
colorizeMeshBuffer(buf, &buffercolor);
}
}
@ -481,9 +485,9 @@ void WieldMeshSceneNode::setNodeLightColor(video::SColor color)
video::SMaterial &material = m_meshnode->getMaterial(i);
material.EmissiveColor = color;
}
} else {
setColor(color);
}
setColor(color);
}
void WieldMeshSceneNode::render()