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Define control(bits) as "unset" for entities (#11995)
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commit
fe0b2d02bf
2 changed files with 22 additions and 16 deletions
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@ -1367,11 +1367,12 @@ int ObjectRef::l_get_player_control(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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const PlayerControl &control = player->getPlayerControl();
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lua_newtable(L);
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if (player == nullptr)
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return 1;
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const PlayerControl &control = player->getPlayerControl();
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lua_pushboolean(L, control.direction_keys & (1 << 0));
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lua_setfield(L, -2, "up");
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lua_pushboolean(L, control.direction_keys & (1 << 1));
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@ -1406,8 +1407,10 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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if (player == nullptr) {
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lua_pushinteger(L, 0);
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return 1;
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}
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const auto &c = player->getPlayerControl();
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