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Define control(bits) as "unset" for entities (#11995)

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Lars Müller 2022-01-27 22:22:58 +01:00 committed by GitHub
parent 48e508052a
commit fe0b2d02bf
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2 changed files with 22 additions and 16 deletions

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@ -1367,11 +1367,12 @@ int ObjectRef::l_get_player_control(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
if (player == nullptr)
return 1;
const PlayerControl &control = player->getPlayerControl();
lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
lua_pushboolean(L, control.direction_keys & (1 << 1));
@ -1406,8 +1407,10 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
if (player == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
const auto &c = player->getPlayerControl();