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Define control(bits) as "unset" for entities (#11995)
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2 changed files with 22 additions and 16 deletions
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@ -6716,18 +6716,21 @@ object you are working with still exists.
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`aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`.
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* The fields `LMB` and `RMB` are equal to `dig` and `place` respectively,
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and exist only to preserve backwards compatibility.
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* Returns an empty table `{}` if the object is not a player.
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* `get_player_control_bits()`: returns integer with bit packed player pressed
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keys. Bits:
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* 0 - up
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* 1 - down
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* 2 - left
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* 3 - right
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* 4 - jump
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* 5 - aux1
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* 6 - sneak
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* 7 - dig
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* 8 - place
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* 9 - zoom
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keys.
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* Bits:
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* 0 - up
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* 1 - down
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* 2 - left
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* 3 - right
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* 4 - jump
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* 5 - aux1
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* 6 - sneak
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* 7 - dig
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* 8 - place
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* 9 - zoom
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* Returns `0` (no bits set) if the object is not a player.
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* `set_physics_override(override_table)`
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* `override_table` is a table with the following fields:
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* `speed`: multiplier to default walking speed value (default: `1`)
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