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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)

This commit is contained in:
Perttu Ahola 2011-05-21 12:25:08 +03:00
parent 3b707b8a4a
commit fe02a19f17
4 changed files with 45 additions and 45 deletions

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@ -81,6 +81,8 @@ SUGG: Calculate lighting per vertex to get a lighting effect like in
SUGG: Background music based on cellular automata?
http://www.earslap.com/projectslab/otomata
SUGG: Simple light color information to air
Gaming ideas:
-------------
@ -135,8 +137,6 @@ Build system / running:
Networking and serialization:
-----------------------------
TODO: Get rid of GotSplitPacketException
User Interface:
---------------
@ -164,11 +164,6 @@ TODO: A setting for enabling bilinear filtering for textures
TODO: Better control of draw_control.wanted_max_blocks
TODO: Get player texture (and some others) from the specified texture
directory
SUGG: Simple light color information to air
TODO: Block mesh generator to tile properly on smooth lighting
Configuration: