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Make map generator more responsive
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2 changed files with 6 additions and 2 deletions
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@ -1534,7 +1534,7 @@ void make_block(BlockMakeData *data)
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// Maximum amount of ground above the bottom of the central block
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s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
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#if 0
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#if 1
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/*
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Special case for high air or water: Just fill with air and water.
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*/
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