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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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40 changed files with 856 additions and 1388 deletions
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@ -916,12 +916,7 @@ struct Node {
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std::optional<std::size_t> skin;
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std::optional<std::vector<double>> weights;
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Node(const Json::Value &o)
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: transform(Matrix {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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})
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: transform(TRS{})
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{
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check(o.isObject());
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if (o.isMember("camera")) {
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