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Fix and clean up skeletal animation (#15722)

* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
This commit is contained in:
Lars Müller 2025-06-01 23:21:35 +02:00 committed by GitHub
parent 0bb87eb1ff
commit fde6384a09
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GPG key ID: B5690EEEBB952194
40 changed files with 856 additions and 1388 deletions

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@ -1238,7 +1238,7 @@ void CNullDriver::addOcclusionQuery(scene::ISceneNode *node, const scene::IMesh
else if (node->getType() == scene::ESNT_MESH)
mesh = static_cast<scene::IMeshSceneNode *>(node)->getMesh();
else
mesh = static_cast<scene::IAnimatedMeshSceneNode *>(node)->getMesh()->getMesh(0);
mesh = static_cast<scene::IAnimatedMeshSceneNode *>(node)->getMesh();
if (!mesh)
return;
}