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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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40 changed files with 856 additions and 1388 deletions
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@ -31,15 +31,6 @@ public:
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//! Clones a static IMesh into a modifiable SMesh.
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SMesh *createMeshCopy(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IAnimatedMesh *mesh) const override;
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//! create a new AnimatedMesh and adds the mesh to it
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IAnimatedMesh *createAnimatedMesh(scene::IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type) const override;
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};
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} // end namespace scene
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