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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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40 changed files with 856 additions and 1388 deletions
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@ -180,7 +180,7 @@ public:
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linear interpolation.
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*/
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quaternion &slerp(quaternion q1, quaternion q2,
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f32 time, f32 threshold = .05f);
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f32 time, f32 threshold = .001f);
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//! Set this quaternion to represent a rotation from angle and axis.
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/** Axis must be unit length.
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