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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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40 changed files with 856 additions and 1388 deletions
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@ -32,7 +32,7 @@ public:
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//! Get the currently defined mesh for display.
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/** \return Pointer to mesh which is displayed by this node. */
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virtual IMesh *getMesh(void) = 0;
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virtual IMesh *getMesh() = 0;
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//! Sets if the scene node should not copy the materials of the mesh but use them directly.
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/** In this way it is possible to change the materials of a mesh
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