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Fix and clean up skeletal animation (#15722)

* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
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Lars Müller 2025-06-01 23:21:35 +02:00 committed by GitHub
parent 0bb87eb1ff
commit fde6384a09
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40 changed files with 856 additions and 1388 deletions

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@ -32,7 +32,7 @@ public:
//! Get the currently defined mesh for display.
/** \return Pointer to mesh which is displayed by this node. */
virtual IMesh *getMesh(void) = 0;
virtual IMesh *getMesh() = 0;
//! Sets if the scene node should not copy the materials of the mesh but use them directly.
/** In this way it is possible to change the materials of a mesh