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Fix and clean up skeletal animation (#15722)

* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
This commit is contained in:
Lars Müller 2025-06-01 23:21:35 +02:00 committed by GitHub
parent 0bb87eb1ff
commit fde6384a09
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GPG key ID: B5690EEEBB952194
40 changed files with 856 additions and 1388 deletions

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@ -20,38 +20,6 @@ enum E_ANIMATED_MESH_TYPE
//! Unknown animated mesh type.
EAMT_UNKNOWN = 0,
//! Quake 2 MD2 model file
EAMT_MD2,
//! Quake 3 MD3 model file
EAMT_MD3,
//! Maya .obj static model
EAMT_OBJ,
//! Quake 3 .bsp static Map
EAMT_BSP,
//! 3D Studio .3ds file
EAMT_3DS,
//! My3D Mesh, the file format by Zhuck Dimitry
EAMT_MY3D,
//! Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen
EAMT_LMTS,
//! Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
EAMT_CSM,
//! .oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.
/** The oct file format contains 3D geometry and lightmaps and
can be loaded directly by Irrlicht */
EAMT_OCT,
//! Halflife MDL model file
EAMT_MDL_HALFLIFE,
//! generic skinned mesh
EAMT_SKINNED,
@ -119,9 +87,7 @@ public:
virtual void setDirty(E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX) = 0;
//! Returns the type of the meshes.
/** This is useful for making a safe downcast. For example,
if getMeshType() returns EAMT_MD2 it's safe to cast the
IMesh to IAnimatedMeshMD2.
/** This is useful for making a safe downcast.
Note: It's no longer just about animated meshes, that name has just historical reasons.
\returns Type of the mesh */
virtual E_ANIMATED_MESH_TYPE getMeshType() const