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Formspec: Show a player inventory using core.show_formspec (#15963)

'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
This commit is contained in:
SmallJoker 2025-06-22 22:06:47 +02:00 committed by GitHub
parent d41de3da79
commit fdc149f316
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GPG key ID: B5690EEEBB952194
10 changed files with 59 additions and 23 deletions

View file

@ -1925,7 +1925,7 @@ void Game::processKeyInput()
if (g_settings->getBool("continuous_forward"))
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
m_game_formspec.showPlayerInventory();
m_game_formspec.showPlayerInventory(nullptr);
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
@ -2714,11 +2714,16 @@ void Game::handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrienta
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
{
m_game_formspec.showFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
auto &fs = event->show_formspec;
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
if (fs.formname->empty() && !fs.formspec->empty()) {
m_game_formspec.showPlayerInventory(fs.formspec);
} else {
m_game_formspec.showFormSpec(*fs.formspec, *fs.formname);
}
delete fs.formspec;
delete fs.formname;
}
void Game::handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam)

View file

@ -178,6 +178,10 @@ public:
const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
if (!player->inventory_formspec_override.empty())
return player->inventory_formspec_override;
return player->inventory_formspec;
}
@ -304,7 +308,7 @@ void GameFormSpec::showNodeFormspec(const std::string &formspec, const v3s16 &no
m_formspec->setFormSpec(formspec, inventoryloc);
}
void GameFormSpec::showPlayerInventory()
void GameFormSpec::showPlayerInventory(const std::string *fs_override)
{
/*
* Don't permit to open inventory is CAO or player doesn't exists.
@ -317,28 +321,35 @@ void GameFormSpec::showPlayerInventory()
infostream << "Game: Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
auto fs_src = std::make_unique<PlayerInventoryFormSource>(m_client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
delete fs_src;
return;
if (fs_override) {
// Temporary overwrite for this specific formspec.
player->inventory_formspec_override = *fs_override;
} else {
// Show the regular inventory formspec
player->inventory_formspec_override.clear();
}
if (fs_src->getForm().empty()) {
delete fs_src;
// If prevented by Client-Side Mods
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc)))
return;
// Empty formspec -> do not show.
if (fs_src->getForm().empty())
return;
}
TextDest *txt_dst = new TextDestPlayerInventory(m_client);
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
&m_input->joystick, fs_src.get(), txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
fs_src.release(); // owned by GUIFormSpecMenu
}
#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)

View file

@ -34,7 +34,9 @@ struct GameFormSpec
// Currently only used for the in-game settings menu.
void showPauseMenuFormSpec(const std::string &formspec, const std::string &formname);
void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
void showPlayerInventory();
/// If `!fs_override`: Uses `player->inventory_formspec`.
/// If ` fs_override`: Uses a temporary formspec until an update is received.
void showPlayerInventory(const std::string *fs_override);
void showDeathFormspecLegacy();
// Shows the hardcoded "main" pause menu.
void showPauseMenu();

View file

@ -99,6 +99,8 @@ public:
std::string hotbar_image = "";
std::string hotbar_selected_image = "";
/// Temporary player inventory formspec. Empty value = feature inactive.
std::string inventory_formspec_override;
video::SColor light_color = video::SColor(255, 255, 255, 255);