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Use Irrlicht's mesh cache for animated meshes.
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
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5 changed files with 25 additions and 9 deletions
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@ -58,6 +58,11 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
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*/
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void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
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/*
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Set a constant color for an animated mesh
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*/
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void setAnimatedMeshColor(scene::IAnimatedMeshSceneNode *node, const video::SColor &color);
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/*!
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* Overwrites the color of a mesh buffer.
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* The color is darkened based on the normal vector of the vertices.
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