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Use Irrlicht's mesh cache for animated meshes.

Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
This commit is contained in:
Lars Hofhansl 2017-12-04 22:25:09 -08:00
parent f470cb7270
commit fd9f195fcc
5 changed files with 25 additions and 9 deletions

View file

@ -376,7 +376,7 @@ public:
virtual ParticleManager* getParticleManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(const std::string &filename);
virtual std::string getModStoragePath() const;