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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)

* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
This commit is contained in:
Loic Blot 2016-10-08 16:31:22 +02:00 committed by Ner'zhul
parent 067766eec2
commit fd5a130b86
10 changed files with 124 additions and 152 deletions

View file

@ -533,7 +533,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -584,7 +584,7 @@ int ObjectRef::l_get_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// Do it
@ -762,7 +762,7 @@ int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != NULL));
return 1;
}
@ -973,7 +973,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != NULL && player->peer_id != 0));
return 1;
}
@ -983,7 +983,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
@ -998,7 +998,7 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) {
lua_pushnil(L);
return 1;
@ -1013,7 +1013,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
// Do it
float pitch = player->getRadPitchDep();
@ -1033,7 +1033,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
"Deprecated call to get_look_pitch, use get_look_vertical instead");
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadPitchDep());
@ -1050,7 +1050,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadYawDep());
@ -1062,7 +1062,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadPitch());
@ -1074,7 +1074,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadYaw());
@ -1179,7 +1179,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
std::string formspec = luaL_checkstring(L, 2);
@ -1194,7 +1194,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) return 0;
std::string formspec = player->inventory_formspec;
@ -1207,7 +1207,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
@ -1241,7 +1241,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
@ -1416,7 +1416,7 @@ int ObjectRef::l_hud_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1493,7 +1493,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1649,7 +1649,7 @@ int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
video::SColor bgcolor(255, 255, 255, 255);