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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
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067766eec2
commit
fd5a130b86
10 changed files with 124 additions and 152 deletions
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@ -94,8 +94,8 @@ public:
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u32 m_added_objects;
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protected:
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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Player *getPlayer(u16 peer_id);
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Player *getPlayer(const char *name);
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<Player*> m_players;
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@ -324,7 +324,7 @@ public:
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// Save players
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void saveLoadedPlayers();
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void savePlayer(RemotePlayer *player);
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Player *loadPlayer(const std::string &playername);
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RemotePlayer *loadPlayer(const std::string &playername);
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/*
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Save and load time of day and game timer
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@ -368,7 +368,7 @@ public:
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Find out what new objects have been added to
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inside a radius around a position
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*/
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void getAddedActiveObjects(Player *player, s16 radius,
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void getAddedActiveObjects(RemotePlayer *player, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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@ -377,7 +377,7 @@ public:
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Find out what new objects have been removed from
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inside a radius around a position
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*/
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void getRemovedActiveObjects(Player* player, s16 radius,
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void getRemovedActiveObjects(RemotePlayer* player, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &removed_objects);
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@ -649,7 +649,7 @@ private:
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ITextureSource *m_texturesource;
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IGameDef *m_gamedef;
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IrrlichtDevice *m_irr;
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std::map<u16, ClientActiveObject*> m_active_objects;
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UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
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std::vector<ClientSimpleObject*> m_simple_objects;
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std::queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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