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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)

* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
This commit is contained in:
Loic Blot 2016-10-08 16:31:22 +02:00 committed by Ner'zhul
parent 067766eec2
commit fd5a130b86
10 changed files with 124 additions and 152 deletions

View file

@ -94,8 +94,8 @@ public:
u32 m_added_objects;
protected:
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
Player *getPlayer(u16 peer_id);
Player *getPlayer(const char *name);
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
@ -324,7 +324,7 @@ public:
// Save players
void saveLoadedPlayers();
void savePlayer(RemotePlayer *player);
Player *loadPlayer(const std::string &playername);
RemotePlayer *loadPlayer(const std::string &playername);
/*
Save and load time of day and game timer
@ -368,7 +368,7 @@ public:
Find out what new objects have been added to
inside a radius around a position
*/
void getAddedActiveObjects(Player *player, s16 radius,
void getAddedActiveObjects(RemotePlayer *player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &added_objects);
@ -377,7 +377,7 @@ public:
Find out what new objects have been removed from
inside a radius around a position
*/
void getRemovedActiveObjects(Player* player, s16 radius,
void getRemovedActiveObjects(RemotePlayer* player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &removed_objects);
@ -649,7 +649,7 @@ private:
ITextureSource *m_texturesource;
IGameDef *m_gamedef;
IrrlichtDevice *m_irr;
std::map<u16, ClientActiveObject*> m_active_objects;
UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;
std::queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;