1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)

* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
This commit is contained in:
Loic Blot 2016-10-08 16:31:22 +02:00 committed by Ner'zhul
parent 067766eec2
commit fd5a130b86
10 changed files with 124 additions and 152 deletions

View file

@ -105,20 +105,20 @@ void Environment::removePlayer(Player* player)
}
}
Player * Environment::getPlayer(u16 peer_id)
Player *Environment::getPlayer(u16 peer_id)
{
for(std::vector<Player*>::iterator i = m_players.begin();
for (std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
if(player->peer_id == peer_id)
if (player->peer_id == peer_id)
return player;
}
return NULL;
}
Player * Environment::getPlayer(const char *name)
Player *Environment::getPlayer(const char *name)
{
for(std::vector<Player*>::iterator i = m_players.begin();
for (std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
if(strcmp(player->getName(), name) == 0)
@ -602,11 +602,9 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
for (std::vector<Player*>::iterator it = m_players.begin();
it != m_players.end();
++it) {
it != m_players.end(); ++it) {
((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id,
(*it)->protocol_version, (AccessDeniedCode)reason,
str_reason, reconnect);
(*it)->protocol_version, reason, str_reason, reconnect);
}
}
@ -633,14 +631,14 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
player->save(players_path);
}
Player *ServerEnvironment::loadPlayer(const std::string &playername)
RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername)
{
bool newplayer = false;
bool found = false;
std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
std::string path = players_path + playername;
RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
RemotePlayer *player = getPlayer(playername.c_str());
if (!player) {
player = new RemotePlayer(m_gamedef, "");
newplayer = true;
@ -1254,10 +1252,10 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
for(std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
for (std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
assert(player);
// Ignore disconnected players
if(player->peer_id == 0)
@ -1277,12 +1275,12 @@ void ServerEnvironment::step(float dtime)
Get player block positions
*/
std::vector<v3s16> players_blockpos;
for(std::vector<Player*>::iterator
i = m_players.begin();
for (std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
assert(player);
// Ignore disconnected players
if(player->peer_id == 0)
if (player->peer_id == 0)
continue;
v3s16 blockpos = getNodeBlockPos(
@ -1381,8 +1379,7 @@ void ServerEnvironment::step(float dtime)
block->m_node_timers.step((float)dtime);
if (!elapsed_timers.empty()) {
MapNode n;
for (std::vector<NodeTimer>::iterator
i = elapsed_timers.begin();
for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin();
i != elapsed_timers.end(); ++i) {
n = block->getNodeNoEx(i->position);
p = i->position + block->getPosRelative();
@ -1571,7 +1568,7 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
Finds out what new objects have been added to
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &added_objects)
@ -1624,7 +1621,7 @@ void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
Finds out what objects have been removed from
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &removed_objects)
@ -2269,10 +2266,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
delete i->second;
}
@ -2312,18 +2307,18 @@ void ClientEnvironment::addPlayer(Player *player)
It is a failure if player is local and there already is a local
player
*/
FATAL_ERROR_IF(player->isLocal() == true && getLocalPlayer() != NULL,
"Player is local but there is already a local player");
FATAL_ERROR_IF(player->isLocal() && getLocalPlayer() != NULL,
"Player is local but there is already a local player");
Environment::addPlayer(player);
}
LocalPlayer * ClientEnvironment::getLocalPlayer()
LocalPlayer *ClientEnvironment::getLocalPlayer()
{
for(std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
if(player->isLocal())
if (player->isLocal())
return (LocalPlayer*)player;
}
return NULL;
@ -2407,11 +2402,11 @@ void ClientEnvironment::step(float dtime)
{
// Apply physics
if(free_move == false && is_climbing == false)
if(!free_move && !is_climbing)
{
// Gravity
v3f speed = lplayer->getSpeed();
if(lplayer->in_liquid == false)
if(!lplayer->in_liquid)
speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
// Liquid floating / sinking
@ -2566,14 +2561,15 @@ void ClientEnvironment::step(float dtime)
/*
Stuff that can be done in an arbitarily large dtime
*/
for(std::vector<Player*>::iterator i = m_players.begin();
for (std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
LocalPlayer *player = dynamic_cast<LocalPlayer *>(*i);
assert(player);
/*
Handle non-local players
*/
if(player->isLocal() == false) {
if (!player->isLocal()) {
// Move
player->move(dtime, this, 100*BS);
@ -2604,10 +2600,8 @@ void ClientEnvironment::step(float dtime)
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ClientActiveObject* obj = i->second;
// Step object
obj->step(dtime, this);
@ -2666,15 +2660,14 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
std::map<u16, ClientActiveObject*>::iterator n;
n = m_active_objects.find(id);
if(n == m_active_objects.end())
UNORDERED_MAP<u16, ClientActiveObject*>::iterator n = m_active_objects.find(id);
if (n == m_active_objects.end())
return NULL;
return n->second;
}
bool isFreeClientActiveObjectId(u16 id,
std::map<u16, ClientActiveObject*> &objects)
bool isFreeClientActiveObjectId(const u16 id,
UNORDERED_MAP<u16, ClientActiveObject*> &objects)
{
if(id == 0)
return false;
@ -2682,19 +2675,17 @@ bool isFreeClientActiveObjectId(u16 id,
return objects.find(id) == objects.end();
}
u16 getFreeClientActiveObjectId(
std::map<u16, ClientActiveObject*> &objects)
u16 getFreeClientActiveObjectId(UNORDERED_MAP<u16, ClientActiveObject*> &objects)
{
//try to reuse id's as late as possible
static u16 last_used_id = 0;
u16 startid = last_used_id;
for(;;)
{
for(;;) {
last_used_id ++;
if(isFreeClientActiveObjectId(last_used_id, objects))
if (isFreeClientActiveObjectId(last_used_id, objects))
return last_used_id;
if(last_used_id == startid)
if (last_used_id == startid)
return 0;
}
}
@ -2714,8 +2705,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
}
object->setId(new_id);
}
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
{
if(!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
infostream<<"ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
@ -2779,8 +2769,7 @@ void ClientEnvironment::removeActiveObject(u16 id)
verbosestream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
{
if (obj == NULL) {
infostream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<" not found"<<std::endl;
return;
@ -2848,10 +2837,8 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ClientActiveObject* obj = i->second;
f32 d = (obj->getPosition() - origin).getLength();