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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)

* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
This commit is contained in:
Loic Blot 2016-10-08 16:31:22 +02:00 committed by Ner'zhul
parent 067766eec2
commit fd5a130b86
10 changed files with 124 additions and 152 deletions

View file

@ -383,7 +383,7 @@ void Client::step(float dtime)
if(counter <= 0.0) {
counter = 2.0;
Player *myplayer = m_env.getLocalPlayer();
LocalPlayer *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
@ -613,7 +613,7 @@ void Client::step(float dtime)
{
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
player->inventory = *m_inventory_from_server;
m_inventory_updated = true;
}
@ -1191,7 +1191,7 @@ void Client::sendChatMessage(const std::wstring &message)
void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
{
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
return;
@ -1317,7 +1317,7 @@ void Client::sendPlayerPos()
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
@ -1398,7 +1398,7 @@ bool Client::getLocalInventoryUpdated()
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
@ -1411,7 +1411,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
break;
case InventoryLocation::CURRENT_PLAYER:
{
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
@ -1537,18 +1537,11 @@ void Client::setCrack(int level, v3s16 pos)
u16 Client::getHP()
{
Player *player = m_env.getLocalPlayer();
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
}
u16 Client::getBreath()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->getBreath();
}
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)