mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-17 17:08:39 +00:00
Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
This commit is contained in:
parent
c427533389
commit
fd3afbced5
42 changed files with 55 additions and 32 deletions
|
@ -19,15 +19,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "activeobject.h"
|
||||
#include "environment.h"
|
||||
#include "mapnode.h"
|
||||
#include "mapblock.h"
|
||||
#include "activeobject.h"
|
||||
#include "settings.h"
|
||||
#include "util/numeric.h"
|
||||
#include <set>
|
||||
|
||||
class IGameDef;
|
||||
class ServerMap;
|
||||
struct GameParams;
|
||||
class MapBlock;
|
||||
class RemotePlayer;
|
||||
class PlayerDatabase;
|
||||
class PlayerSAO;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue