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Optimize headers (part 2) (#6272)

* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
This commit is contained in:
Loïc Blot 2017-08-18 19:25:07 +02:00 committed by GitHub
parent c427533389
commit fd3afbced5
42 changed files with 55 additions and 32 deletions

View file

@ -19,15 +19,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "activeobject.h"
#include "environment.h"
#include "mapnode.h"
#include "mapblock.h"
#include "activeobject.h"
#include "settings.h"
#include "util/numeric.h"
#include <set>
class IGameDef;
class ServerMap;
struct GameParams;
class MapBlock;
class RemotePlayer;
class PlayerDatabase;
class PlayerSAO;