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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -62,6 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database.h"
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#include "chatmessage.h"
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#include "chat_interface.h"
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#include "remoteplayer.h"
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class ClientNotFoundException : public BaseException
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{
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@ -3122,6 +3123,11 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
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return true;
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}
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s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const
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{
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return player->getHotbarItemcount();
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}
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void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
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{
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if (!player)
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@ -3147,6 +3153,11 @@ void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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}
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const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
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{
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return player->getHotbarSelectedImage();
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}
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bool Server::setLocalPlayerAnimations(RemotePlayer *player,
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v2s32 animation_frames[4], f32 frame_speed)
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{
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