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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <algorithm>
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#include "scripting_server.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "server.h"
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#include "nodedef.h"
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#include "daynightratio.h"
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@ -37,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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#include "remoteplayer.h"
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#ifndef SERVER
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#include "client.h"
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#endif
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