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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/semaphore.h"
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#include "threading/thread.h"
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#include "debug.h"
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#include "lua.h"
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#include "cpp_api/s_base.h"
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@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/mutex_auto_lock.h"
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#ifdef SCRIPTAPI_LOCK_DEBUG
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#include "debug.h" // assert()
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#include <cassert>
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class LockChecker {
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public:
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