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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -20,13 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "irrlichttypes.h"
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#include <cassert>
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#include <string>
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#include <map>
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#include <ostream>
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#include "threading/mutex_auto_lock.h"
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#include "util/timetaker.h"
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#include "util/numeric.h" // paging()
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#include "debug.h" // assert()
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#define MAX_PROFILER_TEXT_ROWS 20
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