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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -20,13 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "particles.h"
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#include "client.h"
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#include "collision.h"
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#include <stdlib.h>
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#include "client/renderingengine.h"
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#include "util/numeric.h"
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#include "light.h"
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#include "environment.h"
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#include "clientmap.h"
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#include "mapnode.h"
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#include "nodedef.h"
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#include "client.h"
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#include "settings.h"
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