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Optimize headers (part 2) (#6272)

* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
This commit is contained in:
Loïc Blot 2017-08-18 19:25:07 +02:00 committed by GitHub
parent c427533389
commit fd3afbced5
42 changed files with 55 additions and 32 deletions

View file

@ -17,15 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <chatmessage.h>
#include "chatmessage.h"
#include "server.h"
#include "log.h"
#include "content_sao.h"
#include "emerge.h"
#include "mapblock.h"
#include "nodedef.h"
#include "player.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
#include "scripting_server.h"
#include "settings.h"