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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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42 changed files with 55 additions and 32 deletions
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "debug.h"
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#include "itemdef.h"
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#include "irrlichttypes.h"
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#include "itemstackmetadata.h"
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@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ostream>
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#include <string>
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#include <vector>
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#include <cassert>
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struct ToolCapabilities;
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