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Optimize headers (part 2) (#6272)

* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
This commit is contained in:
Loïc Blot 2017-08-18 19:25:07 +02:00 committed by GitHub
parent c427533389
commit fd3afbced5
42 changed files with 55 additions and 32 deletions

View file

@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "debug.h"
#include "itemdef.h"
#include "irrlichttypes.h"
#include "itemstackmetadata.h"
@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <ostream>
#include <string>
#include <vector>
#include <cassert>
struct ToolCapabilities;