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Optimize headers (part 2) (#6272)

* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
This commit is contained in:
Loïc Blot 2017-08-18 19:25:07 +02:00 committed by GitHub
parent c427533389
commit fd3afbced5
42 changed files with 55 additions and 32 deletions

View file

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "client.h"
#include "inventory.h"
#include "shader.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
@ -33,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiscalingfilter.h"
#include "mesh.h"
#include "wieldmesh.h"
#include <IGUIStaticText.h>
#include "client/renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI