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Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
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3 changed files with 20 additions and 18 deletions
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@ -292,12 +292,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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bool has_cavern = false;
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bool near_cavern = false;
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// Generate caverns
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if (spflags & MGV7_CAVERNS)
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has_cavern = generateCaverns(stone_surface_max_y);
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near_cavern = generateCaverns(stone_surface_max_y);
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// Generate tunnels and classic caves
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if (has_cavern)
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if (near_cavern)
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// Disable classic caves in this mapchunk by setting
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// 'large cave depth' to world base. Avoids excessive liquid in
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// large caverns and floating blobs of overgenerated liquid.
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