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Readd Client::sendPlayerPos optimization (was part of 81c7f0a)

This reverts commit b49dfa92ce.
This commit is contained in:
sfan5 2021-01-30 11:54:56 +01:00
parent 112a6adb10
commit fd1c1a755e

View file

@ -1275,9 +1275,8 @@ void Client::sendPlayerPos()
// Save bandwidth by only updating position when // Save bandwidth by only updating position when
// player is not dead and something changed // player is not dead and something changed
// FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now if (m_activeobjects_received && player->isDead())
// if (m_activeobjects_received && player->isDead()) return;
// return;
if ( if (
player->last_position == player->getPosition() && player->last_position == player->getPosition() &&