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Node texture animation

This commit is contained in:
Perttu Ahola 2012-06-16 03:40:45 +03:00
parent f0678979b1
commit fd1135c7af
16 changed files with 421 additions and 82 deletions

View file

@ -80,7 +80,7 @@ void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *n
f = ContentFeatures();
f.name = itemdef.name;
for(int i = 0; i < 6; i++)
f.tname_tiles[i] = "default_stone.png";
f.tiledef[i].name = "default_stone.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
ndef->set(i, f);
@ -100,10 +100,10 @@ void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *n
"{default_dirt.png&default_grass_side.png";
f = ContentFeatures();
f.name = itemdef.name;
f.tname_tiles[0] = "default_grass.png";
f.tname_tiles[1] = "default_dirt.png";
f.tiledef[0].name = "default_grass.png";
f.tiledef[1].name = "default_dirt.png";
for(int i = 2; i < 6; i++)
f.tname_tiles[i] = "default_dirt.png^default_grass_side.png";
f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
ndef->set(i, f);