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Node texture animation
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16 changed files with 421 additions and 82 deletions
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@ -122,6 +122,12 @@ private:
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// Maps mesh buffer (i.e. material) indices to base texture names
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std::map<u32, std::string> m_crack_materials;
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// Animation info: texture animationi
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// Maps meshbuffers to TileSpecs
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std::map<u32, TileSpec> m_animation_tiles;
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std::map<u32, int> m_animation_frames; // last animation frame
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std::map<u32, int> m_animation_frame_offsets;
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// Animation info: day/night transitions
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// Last daynight_ratio value passed to animate()
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u32 m_last_daynight_ratio;
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