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Mapgen: Combine dungeon generation code

This commit is contained in:
kwolekr 2016-05-22 16:27:31 -04:00
parent 0810901766
commit fd0efb21c3
12 changed files with 94 additions and 324 deletions

View file

@ -219,9 +219,10 @@ public:
MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~MapgenBasic();
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
virtual MgStoneType generateBiomes();
virtual void dustTopNodes();
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
protected:
EmergeManager *m_emerge;
@ -234,12 +235,20 @@ protected:
v3s16 full_node_min;
v3s16 full_node_max;
// Content required for generateBiomes
content_t c_stone;
content_t c_water_source;
content_t c_river_water_source;
content_t c_desert_stone;
content_t c_sandstone;
// Content required for generateDungeons
content_t c_cobble;
content_t c_stair_cobble;
content_t c_mossycobble;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;
int ystride;
int zstride;
int zstride_1d;