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Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
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8 changed files with 12 additions and 158 deletions
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@ -242,13 +242,7 @@ fake_function() {
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gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
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gettext("Bumpmapping");
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gettext("Bumpmapping");
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gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
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gettext("Generate normalmaps");
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gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
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gettext("Normalmaps strength");
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gettext("Strength of generated normalmaps.");
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gettext("Normalmaps sampling");
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gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
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gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.\nRequires shaders to be enabled.");
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gettext("Parallax Occlusion");
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gettext("Parallax occlusion");
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gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
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