mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
This commit is contained in:
parent
3fb1f45301
commit
fcff9f2911
8 changed files with 12 additions and 158 deletions
|
@ -543,22 +543,10 @@ tone_mapping (Filmic tone mapping) bool false
|
|||
|
||||
[***Bumpmapping]
|
||||
|
||||
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
|
||||
# or need to be auto-generated.
|
||||
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
|
||||
# Requires shaders to be enabled.
|
||||
enable_bumpmapping (Bumpmapping) bool false
|
||||
|
||||
# Enables on the fly normalmap generation (Emboss effect).
|
||||
# Requires bumpmapping to be enabled.
|
||||
generate_normalmaps (Generate normalmaps) bool false
|
||||
|
||||
# Strength of generated normalmaps.
|
||||
normalmaps_strength (Normalmaps strength) float 0.6
|
||||
|
||||
# Defines sampling step of texture.
|
||||
# A higher value results in smoother normal maps.
|
||||
normalmaps_smooth (Normalmaps sampling) int 0 0 2
|
||||
|
||||
[***Parallax Occlusion]
|
||||
|
||||
# Enables parallax occlusion mapping.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue