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Remove "generate normal maps" feature (#10313)

Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
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hecks 2020-09-14 19:27:25 +02:00 committed by GitHub
parent 3fb1f45301
commit fcff9f2911
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8 changed files with 12 additions and 158 deletions

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@ -543,22 +543,10 @@ tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
# Enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping to be enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
# Defines sampling step of texture.
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
[***Parallax Occlusion]
# Enables parallax occlusion mapping.