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Use MapBlock::copyTo to fill MeshMakeData

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Lars 2025-06-26 13:16:17 -07:00 committed by lhofhansl
parent 2d36d32da8
commit fcbf05fc30
3 changed files with 1 additions and 11 deletions

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@ -60,7 +60,6 @@ struct MeshMakeData
Copy block data manually (to allow optimizations by the caller)
*/
void fillBlockDataBegin(const v3s16 &blockpos);
void fillBlockData(const v3s16 &bp, MapNode *data);
/*
Prepare block data for rendering a single node located at (0,0,0).