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Use MapBlock::copyTo to fill MeshMakeData
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3 changed files with 1 additions and 11 deletions
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@ -60,7 +60,6 @@ struct MeshMakeData
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Copy block data manually (to allow optimizations by the caller)
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*/
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void fillBlockDataBegin(const v3s16 &blockpos);
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void fillBlockData(const v3s16 &bp, MapNode *data);
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/*
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Prepare block data for rendering a single node located at (0,0,0).
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